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-- this module implements [[Template:Overlay]]
 
local p = {}
 
  
local mArguments = require('Module:Arguments')
 
 
-- used to cache the calculated font color to avoid repeat calculations
 
local previous_backgroundcolor = ''
 
local fontcolor = ''
 
 
local function buildicon(n, form, lk, c, t)
 
local res
 
if form == 'text' then
 
return tostring(
 
mw.html.create('span')
 
:css('font-weight', 'bold')
 
:css('color', c)
 
:wikitext(n)
 
)
 
elseif form == 'color' or form == 'colour' then
 
return tostring(
 
mw.html.create('span')
 
:css('background-color', c)
 
:wikitext('  ')
 
)
 
else
 
-- check if the color is difference from the previous color
 
if c ~= previous_backgroundcolor then
 
-- color changed, so look up the best font color
 
local greatercontrast = require('Module:Color contrast')._greatercontrast
 
fontcolor = greatercontrast{c, 'white', 'black', bias = 1.3}
 
-- update the previous value for the next check
 
previous_backgroundcolor = c
 
end
 
-- build the inner span for the icon
 
local span = mw.html.create('span')
 
:css('color', fontcolor)
 
:css('font-size', '88%')
 
:css('font-weight', 'bold')
 
:attr('title', t)
 
:wikitext(n)
 
-- build the outer div
 
local div = mw.html.create('div')
 
:css('display', 'inline-block')
 
:css('width', 'auto')
 
:css('height', 'auto')
 
:css('text-align', 'center')
 
:css('padding', ((tonumber(n) or 0) < 10) and '0px 4px' or '0px 2px')
 
:css('vertical-align', 'middle')
 
:css('border-radius', '3px')
 
:css('background-color', c)
 
 
-- link the inner span if requested and insert in the div
 
if lk ~= '' then
 
div:wikitext('[[:' .. lk .. '|' .. tostring(span) .. ']]')
 
else
 
div:wikitext(tostring(span))
 
end
 
-- convert to a string
 
return tostring(div)
 
end
 
end
 
 
local function buildlegend(data, cols, border, caption)
 
-- create the outer table to hold the columns
 
local root = mw.html.create('table')
 
:css('width', '100%')
 
:css('border', (border ~= 'no') and '1px #ccc solid' or '')
 
-- create the outer row which will contain the columns
 
local outerrow = root:tag('tr')
 
local percol = math.ceil((#data) / cols)
 
local k = 0
 
for j=1,cols do
 
-- create the outer cell to hold this column
 
local colcell = outerrow:tag('td')
 
:css('width', (math.floor(10/cols)/10) .. '%')
 
:css('vertical-align', 'top')
 
-- create the inner table to hold the entries in the column
 
local coltable = colcell:tag('table')
 
:css('width', '100%')
 
:css('font-size', '85%')
 
:css('line-height', '95%')
 
-- add the entries to the column
 
for l = 1,percol do
 
k = k + 1
 
if k <= #data then
 
local rdata = data[k]
 
local tr = coltable:tag('tr'):css('vertical-align','top')
 
tr:tag('td')
 
:css('width', '12px')
 
:css('text-align', 'right')
 
:css('padding-bottom', '2px')
 
:wikitext(rdata[1] or '')
 
tr:tag('td')
 
:css('padding-bottom', '2px')
 
:wikitext(rdata[2] or '')
 
end
 
end
 
end
 
return caption .. tostring(root)
 
end
 
 
local function buildlegenditem(im, lk, t)
 
local res = {im, ''}
 
if t ~= '' then
 
if lk ~= '' then
 
res[2] = '[[:' .. lk .. '|' .. t .. ']]'
 
else
 
res[2] = t
 
end
 
else
 
res[2] = '[[:' .. lk .. '|' .. lk .. ']]'
 
end
 
return res
 
end
 
 
function p.icon(frame)
 
local args = mArguments.getArgs(frame)
 
return tostring(
 
mw.html.create('div')
 
:css('display', 'inline-block')
 
:css('line-height', '95%')
 
:wikitext(buildicon(args['1'] or '',
 
args['form'] or 'icon',
 
args['link'] or '',
 
args['2'] or 'red',
 
args['tip'] or ''))
 
)
 
end
 
 
function p.main(frame)
 
local args = mArguments.getArgs(frame)
 
 
local image = args['image'] or ''
 
local width = tonumber(args['width'] or '500') or 500
 
local height = tonumber(args['height'] or '500') or 500
 
local columns = tonumber(args['columns'] or '3') or 3
 
local grid = ((args['grid'] or ''):lower() == 'yes') and 'yes' or 'no'
 
local legendbox = ((args['legendbox'] or ''):lower() == 'no') and 'no' or 'yes'
 
local overlay = (image == '') and 'no' or ( ((args['overlay'] or ''):lower() == 'no') and 'no' or 'yes' )
 
local float = args['float'] or 'center'
 
local border = ((args['border'] or ''):lower() == 'no') and 'no' or 'yes'
 
local padding = args['padding'] or ''
 
 
-- create the root table
 
local root = mw.html.create('table')
 
if float == 'center' or float == 'centre' then
 
root:css('margin-left', 'auto')
 
:css('margin-right', 'auto')
 
elseif float == 'right' then
 
root:css('float', 'right')
 
:css('clear', 'right')
 
:css('margin-left', '1em')
 
elseif float == 'left' then
 
root:css('float', 'left')
 
:css('clear', 'left')
 
:css('margin-right', '1em')
 
else
 
root:css('float', float)
 
end
 
if border == 'yes' then
 
root:css('border', '1px #ccc solid')
 
end
 
 
-- create a list of all the overlay numbers
 
local itemnums = {}
 
for k, v in pairs( args ) do
 
local i = tonumber(tostring(k):match( '^%s*overlay([%d]+)%s*$' ) or '-1')
 
if i > -1 then
 
table.insert(itemnums, i)
 
else
 
i = tonumber(tostring(k):match( '^%s*overlay([%d]+)tip%s*$' ) or '-1')
 
if i > -1 then
 
table.insert(itemnums, i)
 
end
 
end
 
end
 
-- sort to process in order
 
table.sort( itemnums )
 
 
-- remove duplicates
 
for k = 2,#itemnums do
 
if itemnums[k] == itemnums[k-1] then
 
table.remove(itemnums, k)
 
end
 
end
 
 
-- build the overlay markers and text
 
itemdata = {}
 
local colori = args['color'] or args['colour'] or 'red'
 
local formi = ''
 
for k = 1,#itemnums do
 
local i = itemnums[k]
 
formi = args['overlay' .. i .. 'form'] or formi
 
colori = args['overlay' .. i .. 'color'] or args['overlay' .. i .. 'colour'] or colori
 
local linki = args['overlay' .. i .. 'link'] or ''
 
local tipi = args['overlay' .. i .. 'tip'] or args['overlay' .. i] or ''
 
local overlayi = args['overlay' .. i] or args['overlay' .. i .. 'tip'] or ''
 
if (overlayi ~= '' or tipi ~= '') then
 
local imagei = buildicon(i, formi, linki, colori, tipi)
 
itemdata[k] = buildlegenditem(imagei, args['overlay' .. i .. 'link'] or '', overlayi)
 
end
 
end
 
 
-- create the overlay image
 
if image ~= '' then
 
local cell = root:tag('tr'):tag('td')
 
cell:attr('align', 'center')
 
if( padding ~= '' ) then
 
cell:css('padding', padding)
 
end
 
if( columns > 1 and legendbox == 'yes' ) then
 
cell:attr('colspan', columns)
 
end
 
local imagediv = cell:tag('div')
 
imagediv:css('position','relative')
 
:css('left', '0px')
 
:css('top', '0px')
 
:css('width', ((grid == 'yes') and 940 or width) .. 'px')
 
:css('height', ((grid == 'yes') and 940 or height) .. 'px')
 
if grid == 'yes' then
 
imagediv:tag('span')
 
:css('position', 'absolute')
 
:css('left', '0px')
 
:css('top', '0px')
 
:css('z-index', '2')
 
:wikitext('[[File:Grid 99, 100 int red 50 int yellow (940).svg|940px]]')
 
end
 
imagediv:tag('span')
 
:css('position', 'absolute')
 
:css('left', '0px')
 
:css('top', '0px')
 
:css('z-index', '0')
 
:css('width', width .. 'px')
 
:css('height', height .. 'px')
 
:wikitext('[[File:' .. image .. '|' .. width .. 'x' .. height .. 'px]]')
 
if overlay == 'yes' then
 
for k = 1,#itemnums do
 
local i = itemnums[k]
 
local imagei = (itemdata[k])[1]
 
for j =0,3 do
 
local overlayileftj = args['overlay' .. i .. 'left' .. ((j == 0) and '' or j)] or ''
 
local overlayitopj = args['overlay' .. i .. 'top' .. ((j == 0) and '' or j)] or ''
 
if overlayileftj ~= '' then
 
imagediv:tag('div')
 
:css('position', 'absolute')
 
:css('left', overlayileftj .. 'px')
 
:css('top', overlayitopj .. 'px')
 
:css('line-height', '95%')
 
:css('z-index', '1')
 
:wikitext(imagei)
 
end
 
end
 
end
 
end
 
end
 
 
-- Split the legend items into sub-legends
 
legend = {{}, {}, {}, {}, {}}
 
local jmax = itemnums[#itemnums]
 
for i=1,5 do
 
if args['legend' .. i .. 'start'] then
 
-- default is all items
 
j1 = 0
 
j2 = jmax
 
-- set start item number to (legendistart) or (legend(i-1)end + 1)
 
if args['legend' .. i .. 'start'] then
 
j1 = tonumber(args['legend' .. i .. 'start']) or j1
 
elseif args['legend' .. (i-1) .. 'end'] then
 
j1 = (tonumber(args['legend' .. (i-1) .. 'end']) or j1) + 1
 
end
 
-- set end item number to (legendiend) or (legend(i+1)start - 1)
 
if args['legend' .. i .. 'end'] then
 
j2 = tonumber(args['legend' .. i .. 'end']) or j2
 
elseif args['legend' .. (i+1) .. 'start'] then
 
j2 = (tonumber(args['legend' .. (i+1) .. 'start']) or j2) - 1
 
end
 
-- get the items within the range, marking them as they are used
 
for k=1,#itemnums do
 
j = itemnums[k]
 
if (j >= 0 and j >= j1 and j <= j2) then
 
table.insert(legend[i], itemdata[k])
 
itemnums[k] = -1
 
end
 
end
 
end
 
end
 
 
-- Add any left over items to the first legend
 
for k = 1,#itemnums do
 
if itemnums[k] >= 0 then
 
table.insert(legend[1], itemdata[k])
 
end
 
end
 
 
-- Build the legend
 
if columns > 0 then
 
for i = 1,5 do
 
local locallegend = legend[i]
 
if (locallegend and #locallegend > 0) then
 
local cell = root:tag('tr'):tag('td')
 
cell:wikitext(buildlegend(locallegend, columns, border, args['legend' .. i .. 'title'] or ''))
 
end
 
end
 
end
 
 
return tostring(root)
 
end
 
 
return p
 

Aktuelle Version vom 30. August 2021, 09:49 Uhr