Module:Overlay
-- this module implements Template:Overlay local p = {}
local mArguments = require('Module:Arguments')
-- used to cache the calculated font color to avoid repeat calculations local previous_backgroundcolor = local fontcolor =
local function buildicon(n, form, lk, c, t) local res if form == 'text' then return tostring( mw.html.create('span') :css('font-weight', 'bold') :css('color', c) :wikitext(n) ) elseif form == 'color' or form == 'colour' then return tostring( mw.html.create('span') :css('background-color', c) :wikitext(' ') ) else -- check if the color is difference from the previous color if c ~= previous_backgroundcolor then -- color changed, so look up the best font color local greatercontrast = require('Module:Color contrast')._greatercontrast fontcolor = greatercontrast{c, 'white', 'black', bias = 1.3} -- update the previous value for the next check previous_backgroundcolor = c end -- build the inner span for the icon local span = mw.html.create('span') :css('color', fontcolor) :css('font-size', '88%') :css('font-weight', 'bold') :attr('title', t) :wikitext(n) -- build the outer div local div = mw.html.create('div') :css('display', 'inline-block') :css('width', 'auto') :css('height', 'auto') :css('text-align', 'center') :css('padding', ((tonumber(n) or 0) < 10) and '0px 4px' or '0px 2px') :css('vertical-align', 'middle') :css('border-radius', '3px') :css('background-color', c)
-- link the inner span if requested and insert in the div if lk ~= then div:wikitext('' .. tostring(span) .. '') else div:wikitext(tostring(span)) end -- convert to a string return tostring(div) end end
local function buildlegend(data, cols, border, caption) -- create the outer table to hold the columns local root = mw.html.create('table') :css('width', '100%') :css('border', (border ~= 'no') and '1px #ccc solid' or ) -- create the outer row which will contain the columns local outerrow = root:tag('tr') local percol = math.ceil((#data) / cols) local k = 0 for j=1,cols do -- create the outer cell to hold this column local colcell = outerrow:tag('td') :css('width', (math.floor(10/cols)/10) .. '%') :css('vertical-align', 'top') -- create the inner table to hold the entries in the column local coltable = colcell:tag('table') :css('width', '100%') :css('font-size', '85%') :css('line-height', '95%') -- add the entries to the column for l = 1,percol do k = k + 1 if k <= #data then local rdata = data[k] local tr = coltable:tag('tr'):css('vertical-align','top') tr:tag('td') :css('width', '12px') :css('text-align', 'right') :css('padding-bottom', '2px') :wikitext(rdata[1] or ) tr:tag('td') :css('padding-bottom', '2px') :wikitext(rdata[2] or ) end end end return caption .. tostring(root) end
local function buildlegenditem(im, lk, t) local res = {im, } if t ~= then if lk ~= then res[2] = '' .. t .. '' else res[2] = t end else res[2] = '' .. lk .. '' end return res end
function p.icon(frame) local args = mArguments.getArgs(frame) return tostring( mw.html.create('div') :css('display', 'inline-block') :css('line-height', '95%') :wikitext(buildicon(args['1'] or , args['form'] or 'icon', args['link'] or , args['2'] or 'red', args['tip'] or )) ) end
function p.main(frame) local args = mArguments.getArgs(frame)
local image = args['image'] or local width = tonumber(args['width'] or '500') or 500 local height = tonumber(args['height'] or '500') or 500 local columns = tonumber(args['columns'] or '3') or 3 local grid = ((args['grid'] or ):lower() == 'yes') and 'yes' or 'no' local legendbox = ((args['legendbox'] or ):lower() == 'no') and 'no' or 'yes' local overlay = (image == ) and 'no' or ( ((args['overlay'] or ):lower() == 'no') and 'no' or 'yes' ) local float = args['float'] or 'center' local border = ((args['border'] or ):lower() == 'no') and 'no' or 'yes' local padding = args['padding'] or
-- create the root table local root = mw.html.create('table') if float == 'center' or float == 'centre' then root:css('margin-left', 'auto') :css('margin-right', 'auto') elseif float == 'right' then root:css('float', 'right') :css('clear', 'right') :css('margin-left', '1em') elseif float == 'left' then root:css('float', 'left') :css('clear', 'left') :css('margin-right', '1em') else root:css('float', float) end if border == 'yes' then root:css('border', '1px #ccc solid') end
-- create a list of all the overlay numbers local itemnums = {} for k, v in pairs( args ) do local i = tonumber(tostring(k):match( '^%s*overlay([%d]+)%s*$' ) or '-1') if i > -1 then table.insert(itemnums, i) else i = tonumber(tostring(k):match( '^%s*overlay([%d]+)tip%s*$' ) or '-1') if i > -1 then table.insert(itemnums, i) end end end -- sort to process in order table.sort( itemnums )
-- remove duplicates for k = 2,#itemnums do if itemnums[k] == itemnums[k-1] then table.remove(itemnums, k) end end
-- build the overlay markers and text itemdata = {} local colori = args['color'] or args['colour'] or 'red' local formi = for k = 1,#itemnums do local i = itemnums[k] formi = args['overlay' .. i .. 'form'] or formi colori = args['overlay' .. i .. 'color'] or args['overlay' .. i .. 'colour'] or colori local linki = args['overlay' .. i .. 'link'] or local tipi = args['overlay' .. i .. 'tip'] or args['overlay' .. i] or local overlayi = args['overlay' .. i] or args['overlay' .. i .. 'tip'] or if (overlayi ~= or tipi ~= ) then local imagei = buildicon(i, formi, linki, colori, tipi) itemdata[k] = buildlegenditem(imagei, args['overlay' .. i .. 'link'] or , overlayi) end end
-- create the overlay image if image ~= then local cell = root:tag('tr'):tag('td') cell:attr('align', 'center') if( padding ~= ) then cell:css('padding', padding) end if( columns > 1 and legendbox == 'yes' ) then cell:attr('colspan', columns) end local imagediv = cell:tag('div') imagediv:css('position','relative') :css('left', '0px') :css('top', '0px') :css('width', ((grid == 'yes') and 940 or width) .. 'px') :css('height', ((grid == 'yes') and 940 or height) .. 'px') if grid == 'yes' then imagediv:tag('span') :css('position', 'absolute') :css('left', '0px') :css('top', '0px') :css('z-index', '2') :wikitext('940px') end imagediv:tag('span') :css('position', 'absolute') :css('left', '0px') :css('top', '0px') :css('z-index', '0') :css('width', width .. 'px') :css('height', height .. 'px') :wikitext('' .. width .. 'x' .. height .. 'px') if overlay == 'yes' then for k = 1,#itemnums do local i = itemnums[k] local imagei = (itemdata[k])[1] for j =0,3 do local overlayileftj = args['overlay' .. i .. 'left' .. ((j == 0) and or j)] or local overlayitopj = args['overlay' .. i .. 'top' .. ((j == 0) and or j)] or if overlayileftj ~= then imagediv:tag('div') :css('position', 'absolute') :css('left', overlayileftj .. 'px') :css('top', overlayitopj .. 'px') :css('line-height', '95%') :css('z-index', '1') :wikitext(imagei) end end end end end
-- Split the legend items into sub-legends legend = {{}, {}, {}, {}, {}} local jmax = itemnums[#itemnums] for i=1,5 do if args['legend' .. i .. 'start'] then -- default is all items j1 = 0 j2 = jmax -- set start item number to (legendistart) or (legend(i-1)end + 1) if args['legend' .. i .. 'start'] then j1 = tonumber(args['legend' .. i .. 'start']) or j1 elseif args['legend' .. (i-1) .. 'end'] then j1 = (tonumber(args['legend' .. (i-1) .. 'end']) or j1) + 1 end -- set end item number to (legendiend) or (legend(i+1)start - 1) if args['legend' .. i .. 'end'] then j2 = tonumber(args['legend' .. i .. 'end']) or j2 elseif args['legend' .. (i+1) .. 'start'] then j2 = (tonumber(args['legend' .. (i+1) .. 'start']) or j2) - 1 end -- get the items within the range, marking them as they are used for k=1,#itemnums do j = itemnums[k] if (j >= 0 and j >= j1 and j <= j2) then table.insert(legend[i], itemdata[k]) itemnums[k] = -1 end end end end
-- Add any left over items to the first legend for k = 1,#itemnums do if itemnums[k] >= 0 then table.insert(legend[1], itemdata[k]) end end
-- Build the legend if columns > 0 then for i = 1,5 do local locallegend = legend[i] if (locallegend and #locallegend > 0) then local cell = root:tag('tr'):tag('td') cell:wikitext(buildlegend(locallegend, columns, border, args['legend' .. i .. 'title'] or )) end end end
return tostring(root) end
return p